![]() Thunderbird | Tatan'Ka | La Sirene | Tirawa | The Awaker Vastitas | Sorm | Gaudion | Amnis | Mahrae | Veneficium | Karyl | Barbaria | Fides | Malakia | Grano | Libertis | Radeus | Puera | Miserati | Nox | Oresxis | Somnion | Amon | Neo Amon | Dark Seraphim | Tsukiyomi | Jutendouji Shadow Hearts: Covenant Fusions Shadow Hearts: Covenant Fusionsĭeath Emperor | Charon | Czernobog | Ragin Tiger | Mad Bull | Lobo | Man Dragon | Dragner | Egil | Inferno | Ifrit | Forron | Tornado | Icarus | Seravi | Heaven's Fiend | Baldo | Sandalphon | Amon | Seraphic Radiance For instance, the Fusion Monster Amon is gained by guiding Yuri through a plot-driven mini-dungeon that is accessed through the graveyard. His non-elemental fusions are gained by different methods than described. If this spirit is defeated he gains the third and final form for that element. If he goes into the graveyard and charges the altar a second time he will gain a more powerful Fusion Monster of that element.īy using a Soul Drop on the altar after charging it twice Yuri will enter a battle with a spirit. When Yuri charges an altar for the first time he gains a new elemental Fusion Monster. The majority of the rooms inside the graveyard contain altars that represent one of the six elements of the game. In Shadow Hearts: Covenant Yuri can go into the graveyard inside his soul to strengthen his Fusion Monsters. ![]() Shadow Hearts Fusions Shadow Hearts Fusions His non-elemental fusions are gained by two optional side-quests. There are six in all - one for each element. The third tier fusions, are unlocked by finding elemental stones hidden around the world, and activating them by the gravestone. In order to get the fusion, Yuri must first defeat it in combat. To gain a new fusion, he must collect a number of souls corresponding to whichever element he wishes to power up, and touch one of the glowing, elemental headstones. The graveyard contains headstones that represent one of the six elements of the game. Use either hardware renderer, get into combat, and start an attack.In Shadow Hearts Yuri can go into the graveyard inside his soul to strengthen his Fusion Monsters. ![]() Sometimes it'll work, sometimes it won't. It worked correctly, loaded the state, displayed black. Then, when you attack with a different character, sometimes it'll be black and sometimes it'll show a frozen frame from when the previous character attacked. ![]() You can use a savestate, start an attack, and sometimes you'll get black, load the state, wait a different amount of time before attacking, and sometimes it'll display correctly. The particularly strange part is that it doesn't happen every time, sometimes it does exactly what it's supposed to do. ![]() In prior versions of PCSX2 it used to make about half the screen black, and half of it frozen, in more recent versions it makes the entire background black. What it's supposed to do is to freeze frame the scene (you can tell that it's basically taking a screenshot because the resolution is lower than normal with upscaling). No issues in software renderers, but in hardware renderers, the judgement ring (the timing-based input part of attacking in combat) will make the entire background turn black while it's on screen. I think this is fairly well-known, but I didn't see any existing issues for it. I've tried all EE/IOP and VU options, OPH Flag Hack, and all HW video hacks. ![]()
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